There’s also a simple (but completely satisfactory) strategic-level game, unlike either of those predecessors, which has you making basic decisions about what new units to buy, sell, or repair, and which territory to attack. Two big differences from Advance Wars are that you have no way to build units on the battle map itself, and victory conditions: total elimination of the opposition, or Victory Point acquisition/denial (based on occupation of key map locations, as in the 5-Star games). It bears some similarity, but is closer in feel to the old SSI 5-Star General games (which arguably had an impact on the design of Advance Wars). The setting really lends itself to good stories (my home town of Portland, Maine is worth 50 victory points - sweet!).Ĭan anyone compare it to Advance Wars? Is it really similar, different, etc? I didn’t win the territory, but I managed to get close. But, I rallied my remaining troops around Hamlet, North Carolina and made a stand. In my first battle I invaded with too few troops, then divided them, and had half my force beaten in 6 turns. I think the key to whether I play this game for a long time is if there are memorable moments. I look forward to the more interesting special powers. I didn’t get the option to launch any nukes, just some mortars. I like the way fighters and bombers are handled as CAP and air strikes - easy but more interesting than just moving the jets around on the board. I have to learn how to tell units apart better, and it would be nice if there was an undo function for mistaken moves. There can be 40 units to shepherd around if you’re using your entire army, but they move quickly, and the firefights are fast and efficient (I really like how the camera zooms in to show the results). I was kind wishing my units were pink so that they stood out better. I played battles on the east coast and the units could blend in a little too much to the greenery, but I’m guessing this isn’t a factor in the desert or prairie maps. The graphics are good, although I’m guessing they’re a little washed out in comparison to the PC version. Most everything is handled on the main battle screen, with one strategic level map that you can click to for a view of your objectives. There are no long load times, and there aren’t dozens of windows or menus to click through. I bought the xbox version, and the controls are very good. My early impressions are pretty darn good. I got this today and played through a quick campaign (quick because I got my butt handed to me at the Battle of Charlottesville). Sorry, I just posted this in the other shattered union thread:
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